| 7th International Conference on Computer Games: Animation, Mobile and Educational Systems: Magelis, Angoulême, France.The Conference encompasses all topics related to computer games design and development. |
| Computer and Video Games Come of Age: National conference held at MIT in 2000. Full transcripts of sessions on games as interactive storytelling, aesthetics, and game design. |
| Computer Games and Digital Cultures: Tampere, Finland. Aesthetic, narrative and structural issues as well as bridging academia and industry. Programme and general conference information. |
| Computers and Games 2002 (CG'02): Edmonton, Canada. 25-27 July 2002. International conference with emphasis on research and development in use of artificial intelligence in games. |
| Cosign Conference: Computational Semiotics for Games and New Media: explores how semiotics can be used in creating and analysing games and new media. |
| Digital Arts and Culture: Streaming Wor(l)ds: Melbourne, Australia. International conference exploring new media art, games and theory. |
| Game On 2002: London, UK. 27-28 November 2002. Third International Conference on Intelligent Games and Simulation. Announcement and call for papers. |
| International Conference on Application and Development of Computer Games: Hong Kong. 6-7 January 2003. Theme this year is networked and multiplayer games and security. Development focus, but educational and other topics to do with games are also welcome. |
| International Game Developers' Association: Calendar: A list of conferences and events of interest to game researchers and developers. Linked, annotated and chronologically ordered. |
| Playing by the Rules - The Cultural Policy Challenges of Video Games: University of Chicago, October 2001. Descriptions of panels, bios and links for numerous speakers, a lot of links to other game related sites, including game policy and research. |
| Playing with the Future: Development and Directions in Computer Gaming: Manchester, England. 5-7 July 2002. Abstracts and programme available. |
| Serious Games Summit: This second annual gathering investigating not just why serious games are important, but how to develop games for non-entertainment purposes. |
| Text-Based Virtual Reality: Transcript of a seminar held at Meridian MOO in 1994. |
| Trivial Pursuits: Games and Game Playing in the Classical World: Programme abstracts and related links from a conference held at the University of Wisconsin-Madison. |