7th International Conference on Computer Games: Animation, Mobile and Educational Systems: Magelis, Angoulême, France.The Conference encompasses all topics related to computer games design and development.
Computer and Video Games Come of Age: National conference held at MIT in 2000. Full transcripts of sessions on games as interactive storytelling, aesthetics, and game design.
Computer Games and Digital Cultures: Tampere, Finland. Aesthetic, narrative and structural issues as well as bridging academia and industry. Programme and general conference information.
Computers and Games 2002 (CG'02): Edmonton, Canada. 25-27 July 2002. International conference with emphasis on research and development in use of artificial intelligence in games.
Cosign Conference: Computational Semiotics for Games and New Media: explores how semiotics can be used in creating and analysing games and new media.
Digital Arts and Culture: Streaming Wor(l)ds: Melbourne, Australia. International conference exploring new media art, games and theory.
Game On 2002: London, UK. 27-28 November 2002. Third International Conference on Intelligent Games and Simulation. Announcement and call for papers.
International Conference on Application and Development of Computer Games: Hong Kong. 6-7 January 2003. Theme this year is networked and multiplayer games and security. Development focus, but educational and other topics to do with games are also welcome.
International Game Developers' Association: Calendar: A list of conferences and events of interest to game researchers and developers. Linked, annotated and chronologically ordered.
Playing by the Rules - The Cultural Policy Challenges of Video Games: University of Chicago, October 2001. Descriptions of panels, bios and links for numerous speakers, a lot of links to other game related sites, including game policy and research.
Playing with the Future: Development and Directions in Computer Gaming: Manchester, England. 5-7 July 2002. Abstracts and programme available.
Serious Games Summit: This second annual gathering investigating not just why serious games are important, but how to develop games for non-entertainment purposes.
Text-Based Virtual Reality: Transcript of a seminar held at Meridian MOO in 1994.
Trivial Pursuits: Games and Game Playing in the Classical World: Programme abstracts and related links from a conference held at the University of Wisconsin-Madison.