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Top 20 Directory:
Top : Computers : Virtual_Reality : Research_Projects
Sites:
  • 3D Visual Data Mining: Research project on how to use virtual reality for visual data mining.
  • Aspergers Syndrome Interactive Project: Investigating the use of virtual reality to teach social skills to people with Autistic Spectrum disorders.
  • Cybersickness: Contains an on-line database of literature and links relevant to the study of cybersickness.
  • Experimental Motion Capture: A simple implementation of motion capture using a single video camera. Project report and source code available.
  • High Performance Immersive Visualisation Group: Learn more about the HPIVC and our IPT system also called CAVE.
  • Human-Computer Interaction: BUILD-IT is a graspable interface for virtual environments based on real bricks.
  • Institute for Creative Technologies: The ICT works collaboratively with computer scientists, entertainment and game development industries to advance the state of immersive training simulation.
  • Institute for Simulation and Training, University of Central Florida: VR group page at UCF/IST including descriptions of studies of virtual reality for training purposes.
  • Intelligent Virtual Environments: Carlos Calderon's research combining virtual environments and artificial intelligence techniques to enhance the interactivity of a VE.
  • NICVE Salford: Centre for Virtual Environments at the University of Salford, specialising in Collaborative Virtual Environments and Artificial Intelligence
  • Optical Headtracking Technology: Real time optical headtracking technology for virtual reality, military and cockpit applications.
  • ORI Applied Computer Simulation Labs: Focus on the development of virtual training environments to enhance human performance, with an emphasis on applications for physically challenged persons and the blind.
  • Presence Research Resources: A comprehensive and up-to-date academic resource site on virtual reality, telepresence and advanced media.
  • Research Center for Virtual Environments and Behavior: Multi-disciplinary virtual environment research center at the University of California, Santa Barbara. Uses immersive virtual environment technology to study numerous aspects of human behavior.
  • ScienceSpace Project: Explores the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education at GMU.
  • SPIN - Spherical Projection Interface: A Virtual Reality device designed by the Laboratory for the Construction of Experimental Situations.
  • The Modeling Virtual Environments and Simulation Institute (MOVES): Researches and provides education in modeling, virtual environments and simulation.
  • The UNC Tracker Project: 6D pose estimation for humans and devices.
  • The XAVE Project: A compact, low-cost CAVE-like immersive environment project at Xavier University in Cincinnati, OH.
  • TU Vienna Virtual Environments group: This page gives an overview of current and ongoing research on virtual environments at the TU Vienna. Projects focus on real-time graphics, user interfaces and multi-user systems.
  • UNC Geometric and Physically-Based Modeling: Projects on collision detection, solid modeling, visibility culling, and simplification.
  • UNC Nanomanipulator Project: A virtual-environment interface to Scanned-Probe Microscopes.
  • UNC Pixel-Planes and Pixel-Flow: Research in revolutionary hardware architecture for 3D graphics.
  • UNC Walkthrough Project: Long-running project, whose goal is to allow viewers to experience architectural models in a simulated fashion.
  • Virtual Environment Technologies Centre: The VETC is a world class facility containing VR technology that is revolutionizing conceptualization, design, and simulation in a wide array of industries.
  • Virtual European Statistical Laboratory: This paper describes the VRML implementation of the V.E.S.L. and examines a number of advanced applications in the field of shared virtual worlds.
  • Virtual Reality Laboratory in POSTECH University, Korea: Specialized research fields include presence in virtual environments, three-dimensional multimodal interaction, and software engineering for virtual reality systems.
  • Yunhe Shen's research in VR based surgery simulation: VR based surgery simulation. Collision Detection, Physically Based Modeling, Haptic, Visualization.


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