| 3D Visual Data Mining: Research project on how to use virtual reality for visual data mining. |
| Aspergers Syndrome Interactive Project: Investigating the use of virtual reality to teach social skills to people with Autistic Spectrum disorders. |
| Cybersickness: Contains an on-line database of literature and links relevant to the study of cybersickness. |
| Experimental Motion Capture: A simple implementation of motion capture using a single video camera. Project report and source code available. |
| High Performance Immersive Visualisation Group: Learn more about the HPIVC and our IPT system also called CAVE. |
| Human-Computer Interaction: BUILD-IT is a graspable interface for virtual environments based on real bricks. |
| Institute for Creative Technologies: The ICT works collaboratively with computer scientists, entertainment and game development industries to advance the state of immersive training simulation. |
| Institute for Simulation and Training, University of Central Florida: VR group page at UCF/IST including descriptions of studies of virtual reality for training purposes. |
| Intelligent Virtual Environments: Carlos Calderon's research combining virtual environments and artificial intelligence techniques to enhance the interactivity of a VE. |
| NICVE Salford: Centre for Virtual Environments at the University of Salford, specialising in Collaborative Virtual Environments and Artificial Intelligence |
| Optical Headtracking Technology: Real time optical headtracking technology for virtual reality, military and cockpit applications. |
| ORI Applied Computer Simulation Labs: Focus on the development of virtual training environments to enhance human performance, with an emphasis on applications for physically challenged persons and the blind. |
| Presence Research Resources: A comprehensive and up-to-date academic resource site on virtual reality, telepresence and advanced media. |
| Research Center for Virtual Environments and Behavior: Multi-disciplinary virtual environment research center at the University of California, Santa Barbara. Uses immersive virtual environment technology to study numerous aspects of human behavior. |
| ScienceSpace Project: Explores the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education at GMU. |
| SPIN - Spherical Projection Interface: A Virtual Reality device designed by the Laboratory for the Construction of Experimental Situations. |
| The Modeling Virtual Environments and Simulation Institute (MOVES): Researches and provides education in modeling, virtual environments and simulation. |
| The UNC Tracker Project: 6D pose estimation for humans and devices. |
| The XAVE Project: A compact, low-cost CAVE-like immersive environment project at Xavier University in Cincinnati, OH. |
| TU Vienna Virtual Environments group: This page gives an overview of current and ongoing research on virtual environments at the TU Vienna. Projects focus on real-time graphics, user interfaces and multi-user systems. |
| UNC Geometric and Physically-Based Modeling: Projects on collision detection, solid modeling, visibility culling, and simplification. |
| UNC Nanomanipulator Project: A virtual-environment interface to Scanned-Probe Microscopes. |
| UNC Pixel-Planes and Pixel-Flow: Research in revolutionary hardware architecture for 3D graphics. |
| UNC Walkthrough Project: Long-running project, whose goal is to allow viewers to experience architectural models in a simulated fashion. |
| Virtual Environment Technologies Centre: The VETC is a world class facility containing VR technology that is revolutionizing conceptualization, design, and simulation in a wide array of industries. |
| Virtual European Statistical Laboratory: This paper describes the VRML implementation of the V.E.S.L. and examines a number of advanced applications in the field of shared virtual worlds. |
| Virtual Reality Laboratory in POSTECH University, Korea: Specialized research fields include presence in virtual environments, three-dimensional multimodal interaction, and software engineering for virtual reality systems. |
| Yunhe Shen's research in VR based surgery simulation: VR based surgery simulation. Collision Detection, Physically Based Modeling, Haptic, Visualization. |