| Berthelot, Samuel - The Graphics Experience: CV and about. Open Source programs and games in OpenGL, GTK and C++. |
| Boissard, Eric - Real-time ocean waves rendering: Real-time deep-ocean waves simulation. Rendering using vertex and pixels shaders. Portfolio. |
| Bujnak, Martin: Computer graphics, realtime 3D engines with dynamic elements like lights and shadows. |
| CG References and Tutorials by Malcolm Kesson: A collection of reference and tutorial pages relating to RenderMan, Maya/mel, Pixar slim, Houdini, Tcl, Shake scripting and C. Also provides a free text editor for Linux, Win and OSX. |
| Codito, Ergo Sum: Graphics programming tutorials, source code and free downloads. |
| Doucette, Jason: Resume. Game, Artificial Intelligence projects. Real time software rendered computer graphic and demo effects. Screen shots, free samples and downloads. |
| Doucette, Matthew: C.V. Real-time computer programming graphic examples and raytraced computer graphics. Wipeout Othello/Reversi game. Quotes. Music composition section. Wallpapers. Software piracy notes. Chess section. |
| Elias, Hugo: In-depth computer graphics programming articles and examples. Reviews of graphics/programming and other books. Links. |
| Forbes, Kevin: Research info, downloadable graphics/vision source code, and personal home page. |
| Gruaz, Raphael: CV, Projects (DirectX, Vertex Shader, Raytracing, C++, Java, Web), travels, photos. |
| Gueziec, Andre: Papers, Online Demos, Free 3D Models, relating to Andre Gueziec's research on Shape Simplification and Compression, and Image Registration. |
| Harris, Kevin R. - CodeSampler: Several introductory OpenGL and Diretc3D samples, with many written in both for comparison. More advanced samples emphasis vertex and pixel shader development using nVIDIA's new Cg language. |
| Heitsu's homepages: Graphics and game programming projects (current and finished). |
| James, Grant - Zeus CMD: Tutorials on C++, Java, Photoshop, 3DMax, Visual Basic.NET, HTML. |
| Klosiewicz, Przemek - SweetSheep Homepage: About. Graphics programming, Mandelbrot - Julia set explorer, RayMax - Raytracer, OpenGL. Photos. |
| Mizanin, Marek - Zanir: 3D graphic programs using OpenGL or Direct3D with source code (C++). |
| Pentayya, Krishna - K Zone: Repository of 3D models. VRML tutorial. Algorithms, projects and papers. |
| Persson, Emil - Humus: Advanced real-time computer graphics programming examples. Articles. |
| Roel z'n Boel: Homepage, hosting personal projects related to programming in C++ and computer graphics (raytracing and real-time). |
| Saeed: About. Gallery custom programs and 3DS MAX generated 3D graphics. |
| Shimko, Spencer: Collection of projects (most with a GUI of some kind), school work, and reference material. Photo gallery. |
| Spontz Scene Group: A group of computer-enthusiasts oriented to audiovisual production using low level and realtime techniques such as OpenGL or 3dfx mainly with Macintosh, Windows, Linux and BeOS. |
| Strulovitz, Nir: Ports (="translations") of Denthor's classic graphics programming tutorial for 32-bit compilers: Free Pascal, Virtual Pascal, OpenWatcom C, Gnu Djgpp C. Snapshots taken from Windows and DOS animation graphics demos. |