| Bomb: A visual-musical instrument: Alife that responds to a music or a keyboard. |
| Emergent Systems: Kenneth E. Rinaldo: A site of artificial life electronic sculpture that looks to the confluence of the biological and technological. |
| Kandid: A genetic art project to evolve graphics. New forms can be found using genetic algorithms. There is no fitness function included: the user decides which images are interesting. |
| Karl Sims: A retrospective gallery with links and interviews. |
| Mitchell Whitelaw: Critical, theoretical and historical writing on a-life art. |
| Organic, Genetic, and Evolutionary Art: A introduction to those using alife for art. |
| Panoptico: Software art based on artificial life algorithms by Iván Abreu. |
| SBART: An image breeding program using artificial selection to evolve images similar to Karl Sims. |
| Technology Recapitulates Phylogeny: This paper discusses the notion of emergence, the result of the collapse of both scientific and artistic barriers which have contributed to the rise of Artificial Life art. |
| The GenBebop Project: A project using genetic programming to produce interactive jazz programs. |
| The Temple of Alife: Artists at Fusebox see Alife algorithms as a starting point for a new artistic exploration. |
| Virtual Unrealities: Examples of real-time 3D interactive installations: Biotica, an immersive experience of A-Life; Neural Net Starfish, gesturally responsive work in the Mind Zone of the Millennium Dome. |