A website directory and metasearch engine of Top 20 best websites
Top 20  
Online  
 
 
Add To Favorites Make this your Start Page Top 20 from A-Z
 
Top 20 Directory
Listen to Music Now
 Classical
 Country    Jazz
 Oldies    Top 40
 Ambient    NPR
AccuRadio
Windows  |   Launch
Radio Tower  |  AOL

Top20Listen

Local Google Maps Y! AOL City Search Ticket Master Zip Phone/E-Mail
Top 20 City Guides Top 20 State Guides Top 20 Nation Guides
Metasearch Links:   
Google Yahoo MSN Ask Answers ixquick DMOZ About
Wikipedia Encarta Y! News Y! Video AV Images Blogs Top 20
 
See also Hakia Sidekiq Clusty Other Images Google ASK Flickr News Google NYT BBC
Directories Y! Google Alexa Almanac Archive Videos Google YouTube AOL MSN ASK
 
Diversions
of the week
Food Trivia
Shark vs Octopus
Harvesting Seeds
Human Mirror
Bad Apple Game
Archive

Top20Diversions

 
Top 20 Directory:
Top : Computers : Artificial_Intelligence : Games
  • A.I. Wars Game@

    See Also:

    Sites:
  • A* Pathfinding for Beginners: Introduction to the A* path finding algorithm.
  • AI Wisdom: Contains a comprehensive database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.
  • Amit's Thoughts on Path-Finding: Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
  • Artificial Intelligence (AI) for Computer Games: Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.
  • ASCII Robot Soccer: Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.
  • CGF-AI Links to Game AI and Tactical AI Resources: A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI.
  • Chinook: Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
  • Command Forces Simulation (CFOR): Battlefield command and control testbed and knowledge base. Publications, source code, documentation.
  • Dynamic Stochastic Control - A New Approach To Game Tree Searching: Robin Upton's Ph.D. Thesis uses this branch of Probability Theory to generalise conspiracy numbers, developing the search method known as PCN*, conspiracy probabilities.
  • Excalibur: Our goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment.
  • Game AI: Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
  • Game Semantics or Linear Logic?: A discussion of how linear logic relates to computability logic, - the game-sematically introduced logic of computational resources and interactive computation.
  • GameDev.net -- Artificial Intelligence: Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 featured articles and tutorials, dozens of game development jobs, and the most active game development forums anywhere!
  • GAMES Research Group: The GAMES research group produces high-performance, real-time programs for strategic game-playing. We have branched out into commercial games and applications of our research to industrial problems.
  • GIB Research: Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
  • Goal Seeker -- Solving the 15 Puzzle: A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework.
  • Home Page of the International Computer Games Association (IGDA): Information from the ICGA organization, contents of the ICGA Journal and information on game programming in Chess, Checkers, Bridge, Go, and many other games.
  • IGDA - Artificial Intelligence Special Interest Group: IGDA has set up the AI Interface Standards Committee to develop AI interface standards for computer games. The initiative is a joint effort of game AI developers, middleware representatives, academics and other relevant experts.
  • John Laird's Artificial Intelligence & Computer Games Research: Information about some research on Computer Games and Artificial Intelligence in academia.
  • Kynogon, an Artificial Intelligence expert for the video game industry: Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs are reduced, deadlines achieved and time-to-market respected.
  • Logistello: Othello program written by Michael Buro. Publications, game records.
  • Machine Learning in Games: Review of research and implementations in Backgammon, Othello, soccer, and other games.
  • RoboCup: The Robot World Cup: Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
  • SimBionic: An intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface.
  • Steering Behaviors: Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.
  • Steering Behaviors For Autonomous Characters: Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos and related links.
  • The Game AI Page: Building Artificial Intelligence into Games


    Listed links may put this banner on their website.

    Help build the largest human-edited directory on the web.
    Submit a Site  -  Open Directory Project  -  Become an Editor
    Terms and Conditions
    About Us
    Privacy Policy

    Processing Time: 0.01