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Top 20 Directory:
Top : Arts : Performing_Arts : Dance : Dance_Technology
  • Notation
  • Software
  • Stagecraft@

    Sites:
  • 4Dart.com: On stage, performers interact with virtual images projected into space. The performing arts tradition fuses with new digital technology to create these illusions.
  • Bedford Interactive: Non-profit research partnership making educational dance resources in multimedia.
  • Big Room: Web Dances: Richard Lord experiments with creating dance for the web
  • Dance & Technology Zone: D&TZ is a resource for artists and others who are particularly interested in using new media and information technologies in the creation and performance of dance, dance theater and related live performance works.
  • Dance & the Computer: Potential for Synergy: Don Herbison-Evans of Basser Department of Computer Science describes the various uses of computers in Dance
  • Digital Media Elective S260/A22: This site holds Matt & Fran's documentation for the Digital Media Elective S260/A22 (2001) at Dartington College of Arts in Devon, England.
  • Digital Performance Archive, The: Documents developments in the creative use of computer technologies in performance. The DPA also collates examples of how computer technologies are being used to create, document or analyse performance.
  • DNC Project, The: A digital playground attempting to get dancers more involved in the act of creation of digital tools as well as tailoring existing software for use in dance.
  • Ghostcatching: Virtual dance collaboration project. "Ghostcatching finds its place in the unexpected intersection of dance, drawing, and computer composition..."
  • Hands-On Dance Project: A site where you can be involved in creating dance interactively with live dancers. Web-based tasks, email and video-conferencing will enable you to join us in the creative process. Everyone is welcome, regardless of previous dance experience.
  • Litefoot Project, The: A collaborative project to develop a floor-space to research the development of immersive and collaborative environments in creative virtual contexts: eg. Track impact of the feet of a dancer.
  • M@ggie's Love Bytes: Cybermedia exploration of a dance theatre performance occurring in real and virtual space.
  • Motherboard: Performances and installations which utilise and relate to digital pop culture and social interaction.
  • Palindrome Intermedia Performance Group: Digital, computer-assisted performances based in Nürnberg, Germany.
  • S H I F T S - IDAT99 connection: Workshop for individuals working in dance and technology, in conjuction with the International Dance and Technology conference.


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